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If you’re wondering when Pyra and Mythra will be released, the answer is between 8 p.m. and 9 p.m. Eastern Standard Time on Thursday, March 4. Earlier this week, the official Japanese Smash Bros. Twitter account announced that the characters would be released in Japan on Friday, March 5. To download Pyra and Mythra, you can either buy them separately or get them with the Fighters Pass 2 bundle. To get Pyra, go to the Fighters Pass 2 page and search for “Downloadable Content.” This will show you the latest DLC first.
Pyra is a Middleweight
Unlike the Blade of the Aegis duo, Pyra has a stronger ground game and has better damage output and KO potential. Her lack of mobility limits her overall range, and her stance limits her mobility against characters with a shorter range. She also has a low walking speed and air acceleration. Still, she is a very effective striker, and her power is very good. So, if you’re looking for a middleweight to fight with, consider Pyra.
As a middleweight, Pyra’s aerial game gives her several offensive options. The neutral aerial hits her opponents from all sides, and it can KO opponents early if used properly. The forward aerial covers a wide arc and KOs opponents at a low percent. The forward tilt has a long range and can be used as a spacing attack. Unlike the down air, Pyra’s forward smash deals high damage and can KO opponents from a distance.
Despite her size, Pyra has a slow and choppy movement speed. Compared to Mythra, she can do more damage, but she is more prone to getting knocked out. While Pyra has great power, she is slow, which makes it difficult to knock out opponents in a single round. Fortunately, she has an extensive move list and a lot of options when deciding which character to fight.
In the ring, Pyra’s non-special moves are similar to Mythra’s, but her damage and knockback are different. In addition, Pyra’s range is much larger than Mythra’s, and her defense is slightly weaker. As a middleweight, Pyra’s offensive range is excellent, allowing her to land combos and damage. Her range is also strong, making her an ideal choice for finishing stock fights.
She is a semi-clone of Mythra
It is unclear whether Pyra is a direct clone of Mythra or a “semi-clone” of Mythra. It is possible, but not likely. Pyra’s internal codename is “flame,” a literal translation of Mythra’s Japanese and Chinese names. Both games share the same codename, “element,” for their shared code, but their names are not identical. The names Mythra and Pyra are often referred to by their respective characters.
Pyra is a two-in-one fighter. While Mythra can swap places with Pyra using “Swap,” Pyra can draw her power through the use of powerful fire elemental attacks. Pyra’s reveal trailer for Super Smash Bros. Ultimate featured Pyra’s special moves, Flame Nova and Prominence Revolt.
While both Mythra and Pyra have strengths and weaknesses, Mythra has more power and better startup lag. In addition, Pyra’s attacks have a more free-form and versatile combo game. However, Pyra has superior power and weight. These advantages are noticeable when the player has a good sense of how he will land his attacks. The biggest difference in startup time is between Pyra and Mythra’s dash attack. The dash attack of Mythra comes out on frame nine, compared to frame 17 for Pyra. In other words, Pyra’s dash attack is 8 frames slower.
Pyra and Mythra share the same life force, but Pyra is not a Mythra clone. Pyra is a semi-clone of Mythra and has the same goals. Her mission is to reach the Elysium, stop wars, and ask for a piece of land for her people. While Pyra is not as powerful as Mythra, she is more agile and has higher jump and power than her Mythra counterpart.
She is a swordswoman
The Xenoblade Chronicles series features a variety of swords and shields, and Pyra is one of those. She was introduced in the second game and has since been confirmed for inclusion in Super Smash Bros. Ultimate. During the February 2021 Nintendo Direct, Pyra was revealed to be a playable character alongside Mythra. She is a 2-in-1 fighter in the Super Smash Bros. Ultimate series, but unlike Mythra, Pyra is not considered an Echo Fighter. She is categorized as Fighter #79, making her a better choice if you’re looking for a good balance between mobility and damage output.
Her down throw is similar to Shulk’s, and it’s her main combo throw. Her downthrow has follow-ups into her aerials and her Prominence Revolt. However, it lacks the visuals and fiery effects of Shulk’s downthrow. Although her downthrow has more power, it is lacking in visuals and is largely useless unless you’re in the middle of a fight.
Pyra’s power is one of her greatest strengths, and she can KO opponents with a range of attacks. Her forward throw has the highest percentage of all her attacks and she up-throws KOs at high percentages at the edge. Her down throw has decent close-range pressure and a high completion rate. While her forward tilt and up tilt are not as effective as other characters, they are still effective for edgeguarding.
Her Aegis Sword has decent power but is also slow. Her tilt attack is very useful against enemies with low stances, but her downward stab is slow and does not hit low-profile characters well. And she can move around while using this attack. This is her most powerful attack. So be prepared for a high amount of damage! But beware of this: it doesn’t always work.
She is a combo thrower
When she releases her sword, Pyra immediately flings it out in front of her. This move is incredibly effective because it takes up a large amount of space while dealing massive damage. The throw also gives her an advantage because it lets her keep the enemy at a distance. The sword can be used for many purposes, including ledge guarding and foot-stomping. However, her combo throw is lacking in visuals and fiery effects.
The combo throwing abilities of Pyra can be a great help when trying to finish a boss. Her combo throwing ability is especially effective when she releases, and her high-damage moves make for a long burst of damage. In addition, Pyra can also perform a variety of other moves to give herself an edge over her opponents. While she is easy to learn and control, she has plenty of power, and her attacks can be devastating. This makes her a pleasure to play.
One of the key strengths of Pyra is her ability to use her back throw to perform a dash attack combo. Because her back throw is an attack, Pyra can use it to land a retaliatory KO on her opponent. When used correctly, Pyra’s Up B can surprise her opponent and turn the tide of a match. The combination is incredibly powerful, and can even be devastating if the opponent is edge guarding.
Unlike other characters in Smash, Pyra is a combo thrower. She can transform into Mythra and then perform a special move that allows her to become an unblockable force. She can also transform into Mythra with the use of her down special move. However, Pyra is not an Echo Fighter. She is Fighter #79. You can find her in the Fighters Pass Vol. 2 for your Nintendo 3DS.
She has a fast startup
When equipped with a Flaming Aegis Sword, Pyra performs an uppercutting slash while falling and then creates a pillar of fire upon landing. Because her attack is fast, she can move forward and backward. Her horizontal range is poor, though, compared to other characters, but her startup speed is very fast compared to her smash attacks. In addition, her landing hit is extremely powerful, KOing ninety-one percent of middleweights.
Although Pyra’s startup speed is fast, she has a few flaws. Her mobility is slow to compensate for her large attacks, and her attack range is limited, especially when fighting characters with low range. For this reason, she is vulnerable to high-damage combos, semi-spikes, and finishing blows. Although she is frame-flexible, she’s still severely hindered by her high-end lag.
In Sakurai Presents, Panda Global’s ESAM broke down the frame data for each character. While these numbers may change for the full release, they do indicate that Pyra is among the fastest characters in the game. While Pyra is slower than Mythra, she is still among the fastest in the game. The difference between the two characters’ startup speeds is not significant, but this information will be helpful for players planning on playing against Pyra in Smash Ultimate.
In competitive matches, Pyra’s up special is the fastest to execute. It comes down with an intense hit, similar to that of Incineroar’s up special. Because the move comes out quickly, it is difficult for Pyra to combo into it, but this is a weakness, especially compared to Mythra’s up special. Similarly, Pyra’s down B gives her intangibility, which makes her a great combo breaker.